Thursday, 21 August 2025

Your 64 (UK, 1984-1985)

Your 64 was a British magazine dedicated to Commodore computers, published by Sportscene Specialist Press. The magazine was initially called Your 64 & VIC 20, then it was renamed Your 64 from issue 7 (Mar 1985) onwards. It started as a bi-monthly magazine in April 1984, and turned monthly with issue 6 (Feb 1985). A total of 14 issues were published, then it was incorporated into Argus Specialist Publications' Your Commodore magazine. The editors were Bruce Sawford (issue 1), Surya (issues 2-7), Roger Munford (issues 8-10), Roger Andout (issue 11) and Alison Hjul (issues 12-14).

 


First issue, for example, contained an in-depth review of the new SX-64 and had some great technical articles such as Scratchpad, which described how to make your own reset switch on a C64. It also had a smallish games section and a couple of programs to type in. 

Same type of contents and articles about programming in machine code and other interesting reports appeared in every one of Your 64 magazine, with some variations from one to another.

The title lasted 14 issues, until it was joined into forementioned Your Commodore. This one will be considered in a next future for a new post here in my blog, due to its listings, specially games, of a good quality.

Talking about programs to be typed, all 14 issues contained at least two or three BASIC listings with parts or a lot of machine code to copy in your Commodore home-computer, mostly for C64 one. To make it easier, most of programs listings from the magazine was preserved and archived in few Commodore-dedicated web archives: Gamebase 64 and its Paradro.id mirror (for downloading them) and VIC-20 Listings. Also, only Commodore 64 games can be found at C64.cz, too...


Your 64 Programs Listings per issue, from #01 to #14:

 

I. Title                  System        Author(s)               Pages
---------------------------------------------------------------------

1  Firing-Up Basic        Commodore 64  Phil Cornes, Tony Cross 17-20
   Island Blitz           Commodore 64  Mark Greenshields       69-70
   Maze                   Commodore 64  Mark Greenshields       75-76
   Maze                   VIC-20 (3K)   Mark Greenshields       76-78

2  Sprite Copier          Commodore 64  Mitchell Peacock        21
   Typewriter             Commodore 64  D. J. Peacock           23
   New Resolutions I      Commodore 64  Keith Bowden            24-28
   Energy Field           Commodore 64  David A. Ponting        61-67
   Tanx                   Commodore 64  David A. Ponting        67-70

3  New Resolutions II     Commodore 64  Keith Bowden            55-57
   Alarm Clock            Commodore 64  Andrew P. Bennett       59-60
   Joystick Jam           Commodore 64  Rob Christer            63-77

4  Multicolour Mode       Commodore 64  ?                       62-64
   Frogger                Commodore 64  Steve Patrick           67-70
   Exocet                 VIC-20 (3K)   David A. Ponting        70-77

5  Monitor 64 (Dis/Ass)   Commodore 64  Adam Harrison           65-75
   Xmas                   Commodore 64  Clive Emberey           76-83
   Snake                  Commodore 64  Clive Emberey           83-85
   Trains                 Commodore 64  Clive Emberey           85-86

6  Scrolling Windows      Commodore 64  Brian Rushby            65-66
   Alien Attack           Commodore 64  Brian & Gary Rushby     75-77
   Slider                 Commodore 64  Rod Blunt               77-83

7  Scroll Up/Left/Right   Commodore 64  Brian Rusby             53-54
   Medium-Resol. Plotting Commodore 64  Mark Hart               56-59
   Y64 Checksum           Commodore 64  Y64 Staff               61
   Threeway (3D OXO)      Commodore 64  Rod Blunt               62-70

8  Musical Matters        Commodore 64  Keith Bowden            19-23
   3-D Maze               Commodore 64  Rod Blunt               50-60

9  The Scribe (I)         Commodore 64  Dougie Bern             50-58

10 Y64 Educat-a-base      Commodore 64  Bernie Douglas          37-38
   The Scribe (& II)      Commodore 64  Dougie Bern             49-58

11 Planets                Commodore 64  Y64 Mega-Basic          35
   Movie Time             Commodore 64  Dougie Bern             36-38
   Squeezy                Commodore 64  Frank G. Tout           56-59

12 Plotting in the C64    Commodore 64  Steve Colwill           24-27
   Hi-Res Dump            Commodore 64  Roger Peachey           38-39
   Trace                  Commodore 64  John Ireland            51-55

13 Drawing with the C64   Commodore 64  Steve Colwill           24-27
   Mad Basic              Commodore 64  Max Phillips            30
   Hot Dog                Commodore 64  Frank G. Tout           50-54

14 (LAST ISSUE)

   Self Defence           Commodore 64  Dougie Bern             26-29
   Cruncher               Commodore 64  D. Talbot               34
   Quick Directory        Commodore 64  William Fong            34
   Brill Characters       Commodore 64  Martyn Lee, Nick Taylor 34-35
   Sprite Editor          Commodore 128 A. J. Gould             53-55


THE END

Wednesday, 13 August 2025

INPUT Commodore (Spain, 1985-1987)

INPUT Commodore was a practical and monthly publication for Commodore users, mostly centered in Commodore 64 home computer in every one of its numbers. On the other sidea part of its content along 1986 and 1987 years concerned about other models from the company and their respective hardware and software particularities, such as Commodore PC, Commodore 128 or the impressive Amiga 500.


INPUT Commodore was edited by Forum (subdivision of Planeta-DeAgostini editorial) and distributed by R.B.A. Editores for Spanish market. They were also responsible for the publication and distribution of sister magazines aimed at MSX and ZX Spectrum users: INPUT MSX (lately INPUT Micros) and INPUT Sinclair.

These magazines aim to teach BASIC language in all its forms, from its basics to most complex aspects. Likewise, INPUT Commodore and the others also fulfill the mission of informing and disseminating as much information as possible about the latest hardware and software developments present in computing market. Of course, other programming languages are also introduced for users' information like machine code assembly, LOGO, Forth or 'C'. News, articles, compos, games reviews, maps and BASIC listings to type in were the rest of the material distributed by these three magazines since their beginning.

On the other hand, some part of the published material inside these Spanish magazines comes from the well-known INPUT BASIC-programming-course, distributed as installments or magazines (up to a total of 52 issues), edited by Marshall Cavendish, which was published in the United Kingdom between 1983 and 1986. All rights to this material were regulated by Forum and Planeta for the translation and layout of corresponding sections or episodes of that excellent programming course. Even original illustrations from same British publication are used with permission.

Center pages include a section that teaches how to program games. The level of complexity increases with each installment, covering various types, from the simplest to the most complex (war and intelligence games), starting from the very basics. This section could be collected by those who chosen to do so. Virtually, all programs used in this game creation pull-out also come from Marshall Cavendish's INPUT course.

INPUT Commodore magazine was published from September 1985 to June 1987, with a total of 21 regular issues and one special issue in the Summer of 1986.

 

TYPE-INS in INPUT Commodore:

Each BASIC program published in the pages of INPUT Commodore, as in its sister magazines, comes with an article or section describing examples of labouring or entertaining in domestic and professional fields, and how user can manage or enjoy them in each situation. There are also type-in games, which appear from time to time throughout the magazine. Summer 1986 special issue, in particular, includes several typing programs. Another particular issue included in its center pages a pull-out booklet with lots of BASIC programs to be typed patiently in. Author or authors of every BASIC listing can't be acknowledged, except those from that pull-out booklet, '86 Summer issue magazine, and occasionally in few issues.

So, next list will only tell the title and pages where a program listing is of each issue. In some cases, Simon's Basic ROM cartridge is needed to copy that program. Will be indicated with (SB) at the end of the line.

By last, if any author or more designers are mentioned, their names will appear then.

 

1º (Septiembre 1985)

   10-12. Sonido en tu ordenador (C64) (SB)

   39-45. Envía mensajes secretos (C64)

   50-55. Diseñador de caracteres I (C64, VIC20)

   Curso Juegos: Movimiento y animación. Misil.

 

2º (Octubre 1985)

   11-15. Gráficos en alta resolución (I) (C64)

   16-20. Fichero de datos (C64)

   22-28. La Hoja de Trabajo (I) (C64)

   46-50. Protege tus programas (C64, VIC20) 

   Curso Juegos: Campo de Minas, Laberinto.

 

3º (Noviembre 1985)

   14-17. Buscando el mejor camino (I) (C64)

   20-23. Acelera tus juegos (C64) 

   24-27. Diseñador de caracteres (& II) (C64, VIC20)

   40-42. Envía mensajes secretos (C64, VIC20) 

   44-49. Gráficos en alta resolución (II) (C64)

   50-52. El Juego de la Vida (C64) 

   54-57. La Hoja de Trabajo (II) (C64)

   Curso Juegos: Fabricando explosiones. Invasores.

 

4º (Diciembre 1985) Includes a booklet with program listings.

   12-16. Buscando el mejor camino (& II) (C64)

   40-42. La Hoja de Trabajo (& III) (C64)

   Curso Juegos: Creando laberintos. Efectos de sonido. 

   Cuaderno de programas para Commodore 64:

    - Desarrollos Quinielísticos (Oscar Setuáin) (2-3)

    - Rumbos Y Distancias (Juan Carlos Gallego) (3-4)

    - Contabilidad doméstica (Pablo Sánchez Lozano) (5-8)

    - Boxeo (Fernando Ramírez) (8-14)

    - Calendario (Enrique Martín) (14-16). 

 

5º (Enero 1986)

   27-28. Cómo mezclar programas (VIC20, C64)

   41-43. Resolución sistemas de ecuaciones (C64)

   46-48. Gráficos en alta resolución (& III) (C64)

   50-54. Modelos de irregularidad (C64) (SB) 

   Curso Juegos: Cómo programar aventuras de texto (I) 

 

6º (Febrero 1986)

   11-16. Exígele a tu BASIC (C64, VIC20) 

   18-22. Creación de funciones (C64, VIC20)

   23-24. Cronómetro (Ignacio Javier Legorburu) (C64)

   43-50. Monitor de Código Máquina (C64) 

   Curso Juegos: Creando la aventura. El Ojo de la Perla (II)

 

7º (Marzo 1986)

   6-14. Sintetizador de Voz (C64)

   15-18. Simulaciones (C64)

   20-26. Editor de discos (C64) 

   40-44. Las Variables (C64, VIC20)

   46-51. Formas de la naturaleza (C64, VIC20) (SB) 

   Curso Juegos: Más detalles. El Ojo de la Perla (III)


8º (Abril 1986)

   8-24. Programa para compositores (C64, VIC20) 

   46-53. Haciendo música (C64, VIC20)

   Curso Juegos: Concluyendo. El Ojo de la Perla (& IV)

 

9º (Mayo 1986)

   14-16. Control Multitecla (C64, VIC20)

   22-32. Programa Trazador (C64)

   40-48. Ensamblando a mano (C64) 

   Curso Juegos: Programas para joysticks. La caza del pato.

 

10º (Junio 1986)

   8-16. Sprites en el C-64 (C64)

   24-30. Sprites de Color (C64)

   40-46. Música y Envolventes (C64)

   Curso Juegos: Baraja y reparte. Casino (I)

 

ESPECIAL VERANO 1986:

   6-12. Todo lo que sube, baja (C64)

   13-16. Othello (Joaquín Pérez Puente) (C64) 

   17-22. Mapa (Rafael Gómez Díaz) (C64)

   23-26. Nuevos comandos (Manuel Rolan) (C64)

   27-30. Pintor (?) (C64)

   31-32. Himno nacional (José Mª Gallego Sanz) (C64)

   41-44. Relaciona (Enrique Martín) (C64)

   44. Detenedor de Listados (?) (C64)

   45-48. Teclas de funciones (Ferrán Clavell) (C64)

   48. El batir de las olas (?) (C64)

   50-52. Ordena tus gastos (C64)

   54-58. Teclado de música (C64, VIC20) 

 

11º (Agosto 1986)

   22-28. Poniendo las cosas en orden (C64)

   40-44. Modelando la realidad (C64, VIC20)

   46-48. Música por interrupciones (C64)

   Curso Juegos: Hacer saltar la banca (& II). Aventuras.


12º (Septiembre 1986)

   6-9. Todo sobre READ y DATA (C64, VIC20)

   10-13. Sólidos de revolución (C64) (SB)

   14-17. Aritmética hexadecimal (C64)

   20-30. Adaptador de disco (Código Máquina) (C64, VIC20)

   39-43. Aleatoriedad y Probabilidades (C64)

   44-46. Interrupciones (C64)

   Curso Juegos: Decodificación de textos. Compresor.

 

13º (Octubre 1986)

   6-10. Desenreda tus cadenas (C64, VIC20)

   11-16. Soluciones "ingeniosas" (C64) (SB)

   17-29. Nuevos comandos para Commodore 64 (C64) 

   40-44. Detección de objetos (C64, VIC20)

   46-50. Puzzles y Matemáticas (C64, VIC20)

   52-58. Referencias cruzadas (C64) 

   Curso Juegos: Un simulador de vuelo (I). (SB necesario)


14º (Noviembre 1986)

   6-8. Gráficos paginados (C64) (SB)

   16-20. Caracteres gráficos inmediatos (C64)

   22-30. Procesamiento de textos (C64) 

   49-51. Números bajo cero (C64)

   Curso Juegos: Simulador de vuelo (II). Serpientes.

 

15º (Diciembre 1986)

   10-15. Jugando con las palabras (C64)

   16-22. Proyecto Giotto (I) (C64)

   23-30. Agenda (C64)

   40-48. Compactando música (C64) 

   50-53. Ping-Pong (José Mª Gallego) (C64)

   Curso Juegos: Bueno como el oro. Exploración de minas.

 

16º (Enero 1987)

   15-18. Titulares (I) (C64)

   39-45. Mecanografía (C64) 

   47-51. Movimiento en el VIC-20. Submarino (VIC20)

   52-55. Refina tus gráficos (C64) (SB)

   56-58. Proyecto Giotto (II) (C64)

   Curso Juegos: Adivinando palabras.

 

17º (Febrero 1987)

   6-14. Ensamblador C64

   15-25. Proyecto Giotto (& III) (C64)

   Curso Juegos: El juego de Otelo. Dominando el tablero.

 

18º (Marzo 1987)

   9-14. Video Computer (C64)

   15-19. Agilidad de cálculo. Reflejos (C64)

   40-46. Diseño asistido por ordenador (C64) (SB)

   48-51. Listados comprensibles (Josep M. Gils) (C64) 

   Curso Juegos: La máquina tragaperras.


19º (Abril 1987)

   5-11. Ampliando mecanografía (C64) 

   18-24. Abismo (I) (C64)

   25-30. Programa multigestión (I) (Félix Ortega) (C64)

   40-41. La Luna a tus pies (C64) (SB)

   Curso Juegos: Fin tragaperras. El Zorro y las Ocas (I)

 

20º (Mayo 1987)

   5-15. Listados paginados (Josep M. Gils) (C64)

   24-26. Calculadora (C64)

   27-29. Dibujo con lápiz óptico (C64) (SB) 

   39-45. Abismo (II) (C64)

   46-52. Gráficos definido por el usuario (I) (C64) 

   53-55. Programa multigestión (II) (Félix Ortega) (C64)

   Curso Juegos: Zorro y Ocas (II). Freddy y la araña

 

21º (Junio 1987)

   5-8. Dibujo de barras (C64)

   10-14. Gráficos definido por el usuario (I) (C64)

   15-20. Conos, curvas y secciones (C64) (SB)

   21-25. Lejos del mundanal ruido (C64) (SB)

   37-44. Abismo (III) (C64)

   55-57. Programa multigestión (& III) (Félix Ortega) (C64)

   Curso Juegos: Freddy y la araña de Marte (& II)

 

No more issues were released. Undoubtly, the remaining
parts of few of the last programs published in #21 are
completely lost. "Abismo", for example, could not work
without knowing if there were more parts explaining its
development and joint of all data.

Even so, the pull-out games programming course in the
middle of INPUT Commodore pages would be cut off forever. 

Monday, 11 August 2025

Your Computer (United Kingdom, 1981-1988) (4th part and last)

At last, here is the final part of all Your Computer type-ins list. 1986 year started as usual as before, unless the magazine changed its logo and contents structure since December 1985 issue. Same from a logic point of view, but things for its readers and type-in enthusiasts would alter everything in a very short period of time.

 


For copycat enthusiasts, things were soon to change, and probably for the worse. While January & February 1986 issues still featured various programs listings throughout its pages, in addition to those at Software File section, everything was set to change considerably starting with March issue.

In that specimen, the presence of BASIC listings was greatly reduced, leaving only that section as the remaining space where readers could find material to patiently type into their home computers. However, Software File, or Programs Listingswould disappear a few months later in 1987. From then until final issue of Your Computer, the magazine focused more on other, more informative aspects, leaving the recreational aspect of BASIC listings to the point of ostracism.
 
However, during 1986, YC staff decided to open a Software Exchange section to publish on tapes lengthy programs for the most known 8-bit home computers that could not fit inside the magazine. More info in an extra feature at the end of this list.

Finally, here it is the rest of BASIC type-ins of Your Computer magazine: 

 

54  (V.6 #1 - January 1986)

    End Zone              Amstrad CPC    Stan Cartwright       56-57
    Cheekah's Exploits    ZX Spectrum    Julian R. E. Wood     62-64
    Cruncher              ZX Spectrum    Terence Simmons       74-78
    Snowbot               Commodore 64   Keith Suddick         80-83
    Soft Speech           BBC Micro      David Hoskins         84-86
    Hotel Horrabelle      Some comps.    James Hartley         93-94
    Transdisk             Commodore 64   Geoff Hatto           96-98
    Locomotion            BBC/Electron   Brian Lewis           100-101
    Variables List        ZX Spectrum    Anant Modi            108

    Synthesizer           Amstrad CPC    David Walker          109
    Pile-Up               BBC Micro      David Judge           109-111
    Labels                ZX Spectrum    M. Payne              111
    Squiggle              ZX Spectrum    Robert Bain           111-112
    Character Designer    Commodore 64   R. A. Mason           112-113


55  (V.6 #2 - February 1986)

    Tape Worm             ZX Spectrum    Michael v.Smoorenburg 58-59
    Quick Draw            Commodore 64   Geoff Hatto           60-61
    Space Invaders        Amstrad CPC    Jason Charlesworth    62-63
    Beyond Games          BBC Micro      John Dawson           64-66
    Multi-tasking         BBC Micro      Jeremy Hill           68-69
    Desert Decision       Commodore 64   Burkhard Meier        70-72
    Megamon               ZX Spectrum    John Mullins          74-76
    Telsoft               C64/CPC/ZX     YC staff              78-79

    Download              ZX Spectrum    I. G. Bradbury        85-87
    Alpine Road-Race      Amstrad CPC    AJ & PJ Marson        87-89
    Armoured Toms         BBC Micro      C. Hughes             89-90

Last issue containing BASIC listings out of Software File section.


56  (V.6 #3 - March 1986)

    Telsoft               C64/CPC/ZX     YC staff              62-63

Software File:

    Turtle                ZX Spectrum    P. Pinder             70
    Wokstix               BBC Micro      N. Clarke             71
    Skyblast              Commodore 64   Suman Roy             72-74
    Partial-Screen Save   Amstrad CPC    David Norman          74


57  (V.6 #4 - April 1986)

    Transdisk (omission)  Commodore 64   YC Staff              69

SF: City Defence          Amstrad CPC    J. Kennedy            77-78
    Township 2000         Commodore 64   Simon Eyre            78-79
    Clock for BBC         BBC Micro      Robert Banner         80
    (Unknown C-64 type-in listing to copy, not related with)   81

From time to time, YC committed a succession of mistakes with some
contents. These were never corrected, nor did they respect the need
to improve the quality of their own journal to avoid subsequent typos.
They range from omissions of article labels or headings, or their
placement in wrong pages, to errors with page numbers in
Summary or Index section.

In this issue, the missing of 'Kaleidoscope' or 'Maze Run' program
at page 81 is a disturbing one. Instead of promised ones
(whatever one of them...), there is a Commodore 64 program with no
details about how it works. This great loss of quality in the
developing of every issue of Your Computer started to cause a loss
of interest between their readers at some point.


58  (V.6 #5 - May 1986)

    Kaleido               Amstrad CPC    Nick Godwin           73
    Transformers          Amstrad CPC    Ferguson Main         73-74
    Three-Point Circle    Amstrad CPC    Nick Godwin           75
    Test Card             ZX Spectrum    J. Fletcher           75-76
    Darts                 BBC Micro      M. J. Parrot          76-77


59  (V.6 #6 - June 1986)

    Text Compressor       Commodore 64   P. K. Chan            78
    3D Rotator            BBC Micro      Martyn Latty          78-81
    Security              ZX Spectrum    A. Thompson           79
    Egg Head              Commodore 64   Andrew Isaacs         81-82
    3D Colour Animation   Amstrad CPC    Peter Bowers          82


60  (V.6 #7 - July 1986)

    Header Reader         Commodore 64   Stephen Elmer         69
    Egg Head (typo)       Commodore 64   Andrew Isaacs         69
    Adventure Utility     Commodore 64   Grant Robson          70-71
    Menues                ZX Spectrum    Alan Crowe            71-72
    Graphics Designer     Amstrad CPC    Paul Park             72-73


61  (V.6 #8 - August 1986)

    Muzik                 BBC/Electron   P. Bender             77
    Enlarger              ZX Spectrum    W. Cowan              77
    Graphics Dump         Commodore 64   N. Wallis             78-79
    Cont-Music            ZX Spectrum    F. David              80
    Program Formatter     Amstrad CPC    Duncan Miles          81


62  (V.6 #9 - September 1986)

    Double Height         Commodore 64   Paul Greensted        76-77
    Tick Tock             ZX Spectrum    G. Jackson            78
    Planets               Amstrad CPC    A. Balmforth          78-79
    Numbers Up            Amstrad CPC    R. Bhattacharya       80


63  (V.6 #10 - October 1986)

    The Expert Way        Commodore 64   Thalamus Software     53-55
    Simone                Commodore 64   Andrew Gordon         76-77
    Archery               ZX Spectrum    Aker Brothers         76-78
    Scroll Demo           Amstrad CPC    D. Harrison           78-79
    Touch Type            ZX Spectrum    S. Langford           79
    Fueler                Commodore 64   Andrew Gordon         80


64  (V.6 #11 - November 1986)

    Eggy                  Amstrad CPC    Paul Park             76-78
    Crossword             ZX Spectrum    Lars Lensen           79
    The Puzzler           PCW 8256/8512  David Collins         80-81
    Key Beep              Commodore 64   M. Cresswell          80
    Squares               BBC Micro      Ian Dore              80
    Simple Sound Demo     Commodore 64   Fu Sang Li            80


65  (V.6 #12 - December 1986)

    Business              ZX Spectrum    C. Eyssautier         76-77
    Boatrace              Commodore 64   Allan McHarg          78-79
    Mastermind            Amstrad CPC    N. Hamilton           80-81


66  (V.7 #1 - January 1987)

    Spectrum to Amstrad 1 ZX Spectrum    Richard Sargent       64-67
    Golf                  ZX Spectrum    M. Jenks & A. Radford 68-69
    In-betweener          ZX Spectrum    Paul Rhodes           69-70
    Fantasmagorical (I)   Amstrad CPC    A. R. Walker          71-74

(I) Second part of Fantasmagorical listing missing. Never published.


67  (V.7 #2 - February 1987)

    Spectrum to Amstrad 2 ZX Spectrum    Richard Sargent       54-55
    Miner Man             Amstrad CPC    Chistopher Wilson     60-62
    Text Pattern          ZX Spectrum    Dan Sandberg          62-64
    M/C Header Reader     ZX Spectrum    Eoin Woods            65
    Specanory             ZX Spectrum    K. Derrick            65


68  (V.7 #3 - March 1987)

    The Commodore Plot    Commodore 64   Owen & Audrey Bishop  26-28
    Pinball *             Amstrad CPC    D. K. Huff            60-61
    Powerhouse            ZX Spectrum    T. Glover             61-64
    Guess the Pair        ZX Spectrum    N. Panagiotides       64-65
    The Commodore Line    Commodore 64   Owen & Audrey Bishop  68-69
    ZX 128K Tunes         Spectrum 128K  Dick Sargent          72-74

* Plagiarism of another Pinball program appeared at Amstrad Computer
  User issue of December 1986


69  (V.7 #4 - April 1987) (New logo, new image)

    No listings in this issue


70  (V.7 #5 - May 1987)

    No info. PDF not available elsewhere


71  (V.7 #6 - June 1987)

    Adventure Building    Commodore 64   Peter Gerrard         48-52


72  (V.7 #7 - July 1987)

    From this issue in advance, no more type-in programs
    were published in the magazine, so this list ends here.



Extra Feature: SOFTWARE EXCHANGE TAPES

Along 1986, the magazine offered the chance to readers of buying
some selection of programs, by few bucks, for their favourite home
computer. Only for ZX Spectrum, Commodore 64, Amstrad CPC and BBC
Micro users. This section started working in May 1986 and lasted
till the end of same year.

Only a few of those tapes were subsequently preserved for emulation
use, but rest still remain 'missing in action'. Titles actually
digitised and available for download are marked with a (*) symbol
behind. Quite easy to get them in well-known 8-bit web archives
as CPC-Power, Gamebase 64 and its archive mirror at Paradroid domain,
The Complete BBC Micro Games Archive ($) and Spectrum Computing.

In every issue, a good batch of tapes with recorded videogames and 
applications were made. In the following list, you can see
all of them by order of appearance:


AMSTRAD CPC
===========


AMS 01:
 - Saucer Attack (Arcade, John Kennedy) *
 - Overdrive (Arcade, Tony Loton) *

AMS 02:
 - Odyssey (Maze adventure, Roger Collinson) *
 - Beetle Mania (Arcade, John Kennedy) *

AMS 03:
 - Screen Editor (Utility, Stephen White)
 - PWS Assembler (Programming, Peter Slade)

AMS 04:
 - Hi-Res Draw (Drawing tool, Peter Wylie) *
 - Super Bandit (Slot machine game, Kevin Weaver)

AMS 05:
 - Menu Designer (Utility, Nicholas Kimberley)
 - Ammon (Programming, Kevin Young)

AMS 06:
 - Secured System Database (Business, R. Millward)
 - Sound Designer (Sound utility, Jim Aboulzelof)

AMS 07:
 - Amstrad Utilities (Utility, Michael Mangion)
 - Castle (Arcade Adventure, Nick Ganastols)

AMS 08:
 - Digital Clock (Utility, Allan McLeod)
 - Address Master (Database, S. Baxter)

AMS 09:
 - Guardian (Platform game, D. Lau)
 - Arnold's Quest (Platform game, Martin Holland)



BBC MICRO ($) No tape or program has been preserved...
=========


BBC 01:
 - Shootout (Arcade, J. R. Wilson)
 - Yellowstone Park (Arcade, J. R. Wilson)

BBC 02:
 - Mazeloc (Maze arcade, Philip Prince)
 - Psycho (Simulation, Marcus Jeffery)

BBC 03:
 - Haywire (Arcade-logic, J. P. Lord)
 - Fruit Machine (Slot game, Shaun Hewitt)

BBC 04:
 - Bird of Prey (Arcade. N. Sheard)
 - Kung Fu (Arcade, David Chung)

BBC 05:
 - Pandomonium (Arcade Adventure, Peter Scott)
 - Address Book (Database, Bryan Hobson)



COMMODORE 64
============


CBM 01:
 - The Birds (Arcade, Richard & John Palmer) *
 - Stellarways (Strategy, J. Dakin)

CBM 02:
 - Adventure Pencil (Adventure, Chris Pile)
 - BASS: Basic ASSistance (Disc Utility, L. Jack)

CBM 03:
 - TIDY-64 (Programming tool, Graham Blighe)
 - COM-GEN (Programming tool, William Fong)

CBM 04:
 - Bunker (Arcade, Simon Beesly) *
 - Runner (Arcade, Ben Kirk) *

CBM 05:
 - Mission XZ-1 (Arcade, John Storer) * in Spanish 
 - 80-Column Screen (Utility, Roger Kinkead)

CBM 06:
 - Space Ambush (Arcade, Michael Solomon) *
 - VID Basic (Programming tool, J. Dakin)

CBM 07:
 - Boots (Platform game, Mark Mainwood)
 - Invasion of the Killer Tomatoes (Shoot'em-up, Russell Wallace)

CBM 08:
 - Puss 'N Boots (Arcade, Gerard Duffy) *
 - Detective 64 (Logic game, Stephen Collins)

CBM 09:
 - Tug of War (2-pl. arcade, Paul Randall)
 - Brag (Card game, Lionel Jack)

CBM 10:
 - Mini-MON (Programming, Simon Carter)
 - Lightning Strike (Arcade, John Taylor)

CBM 11:
 - Sorcerer's Quest (Text Adventure, Darryn Lavery)
 - Fast Food Laser (Shoot'em-up, Frank G. Tout)

CBM 12:
 - Super Wormy (Arcade, Mikael Sundstrom)
 - Owzat (Sports, Mark Eastham)

CBM 13:
 - Splish Splash (Arcade, Paul Greenstead)
 - The Mission (Shoot'em-up, Frank G. Tout)



ZX SPECTRUM
===========


SP 01:
 - Space Fright (Arcade, Stewart Green) *
 - Backgammon (Board game, Colin Speed)

SP 02:
 - Castle Dracular (Adventure, Graeme Poole)
 - Jum*Bert (Arcade, Norbert Roescher) *

SP 03:
 - Centypeed (Arcade, Stuart King)
 - Frantic Day (Arcade, John Weatherley) *

SP 04:
 - Windows (Programming Utility, Paul Rhodes) *
 - EX-BASIC: BASIC Extension (Utility, Dave Spagnol) *

SP 05:
 - Cashflow Statement (Domestic utility, A. Mehmood)
 - Pool (Pool simulation, A. Mehmood) *

SP 06:
 - Roadrunner (Race'n'Chase, C.D. Harden and R. Blundell)
 - Windows (Programming, Paul Rhodes) (repeat from SP 04)

SP 07:
 - Poker (Card game, Simon Chivers)
 - The Grid (Maze arcade, Graham Creasey)

SP 08:
 - The Elmir (Arcade Adventure, Tycho Lamerights)
 - Microcity (Arcade, Mark Henry)

SP 09:
 - HAL (Programming utility, Jonathan Dye) *
 - Surround (Utility, Norwegian Software Design) *

SP 10:
 - Databank (Domestic utility, Christopher Lewis)
 - Potty Postman (Arcade, Mark Jones)

SP 11:
 - Paracopter (Shoot'em-up, Alistair Webb)
 - Balthazar Adventure (Text Adventure, Alex Andrews)

SP 12:
 - Tunnel Of Love (Arcade, James Brown)
 - Jackpot (Slot game, Andy Barrow)

SP 13:
 - One-Arm Bandit (Slot game, Bruce Gant)
 - Fighting Forces (Strategy, Lars Christensen)


THE END

Your 64 (UK, 1984-1985)

Your 64 was a British magazine dedicated to Commodore computers, published by Sportscene Specialist Press . The magazine was initially call...